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ǔ Appendix
blue but which had different levels of chroma. The 24 students. 20 of them usually play violent online
most preferred color was the number 1, just normal games such as Guns, Counter Strike, Sudden Attack,
blue color which is used to be a starting point when and GTA. Also some of those students said that the
people classify various blue through Chroma and reason they prefer the dark color combine is that
brightness. 57 students chose the number 1, which it looks just like their favorite game background
means 47.5% of the subjects like the color than the images. We thought that the results were related with
other low Chroma blue colors. The second favorite the link between the violence in video games and
color of the respondents was the number 2 dark increased aggression in players. Already a research
blue color, which was selected by 30% of the total paper of the American Psychological Association
students. (2015) revealed the less emotional reactivity of
Number 3 color, not even blue because of its too players like psychopaths as a negative effect after
low level of chroma like gray, was selected only playing video games. The increased aggression
by 12.5% of all students as their comfort color. of players could occur through being exposed
Therefore, through this research, we came up with to violent behavior of video games. Also, dark
an idea that if a government of a local danger zone background skins are able to be a factor of causing
wants to apply the CPTED program, they should aggressive behavior. We believe that applying bright
apply not simply the high level of chroma colors but background skins colors of these games can decrease
psychologically helpful colors such as green and blue hostility toward others and enhance the emotional
to draw the positive effects on mood disorders. This is reactivity.
because low chroma colors have not enough evident Moreover, the players can commit copycat crimes
pigments to stimulate brain to control anger and urge which they have watched in violent video games,
of offenders through mood of them. Hence, we highly confusing reality and cyber space. Copycat crimes
recommend to decorating deprived places with vivid usually committed by people who mimic violent
color to get striking effects of CPTED program. movies or games in a local danger zone (Mark
Appelbaum, 2005). In addition, we thought that
1-2. Research Problem 2 places where there are no streetlights to brighten up
We also conducted research to study how alleys at nights can be preferred areas for offenders
brightness influences people’s comfort level. to commit copycat crimes. Therefore the local
Therefore we gave two different types of color government should do its best to improve deprived
complexes to our research respondents. One contains places for the purpose of preventing not only non-
brown, black, and gray color and the other one shows specifi c motive violence but also copycat crime.
a combine of pink, sky blue, and white. 96 students
(80% of total subjects) answered that brighter 1-3. Research Problem 3
color combination made them feel more at ease. We believe that not only color but also painting
On the other hand, only 24 students (20% of total at works can make positive emotional changes of
subjects) preferred the darker color combination. people because most of paintings usually employ
The rate of preference of the darker one is higher various colors rather than just one of them. So we
than our expectation, so we tried to fi nd a common put an art work of Wassily Kandinsky, who used
denominator among the 24 students. bright and high level of Chroma colors, in classroom
An interesting point was discovered among the 2-2 for seven days to get direct opinions about the
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